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Posts Tagged ‘apple’

How the Mac App Store Changes Everything

06 Jan


The Mac App Store has arrived and with it comes access to more than 1,000 different free and paid apps. While nearly identical in design to the iTunes App Store for iOS apps, the Mac App Store represents a big shift in Mac application discovery and development.

We’ve already done a walkthrough of the new store. What follows is our analysis of the overall store experience after spending the past few hours exploring the store, downloading applications, comparing the release to initial expectations and ruminating on how it will change the developer ecosystem.

If you’ve yet to experience the Mac App Store, you’ll need to upgrade your Mac OS X software to version 10.6.6. Once you do, you’ll find the Mac App Store waiting for you in your dock. We encourage you to check it out for yourself and add your thoughts on the new store in the comments section below.


A Meaty Experience


The Mac App Store is packed with more than 1,000 applications out of the gate. This vast collection of applications spans 21 different categories, and Apple has done an amazing job ensuring that the store feels boundless — in the sense that there are more apps than you could ever dream of — and is full of must-own applications. That is: there’s not a lot of fluff here (yet, anyways).

New, just-for-Mac apps like Angry Birds [App Store link] and Twitter [App Store link] are here. So too, are standbys from Apple (iLife) and the Omni Group, along side lightweight fare such as Caffeine [App Store link] and StuffIt Expander [App Store link]. Even Mashable [App Store link] has its own Mac app.

Apple has also wisely replicated its iTunes App Store “Top Charts,” “New and Noteworthy,” “What’s Hot,” and “Staff Favorites” lists in the Mac App Store. The Mac App Store home screen features these curated app catalogs, making quick app perusal and discovery a breeze.


Grab-and-Go Appeal


Most retail and convenience stores stock small or inexpensive products near the register to appeal to customers waiting in line. This strategy creates a grab-and-go atmosphere where customers spend less time thinking about whether they actually need these products and instead make last-minute impulse buys.

Apple mastered the grab-and-go idea with the iTunes App Store and it’s done it again with the Mac App Store. It’s the ultimate model for impulse, grab-and-go shopping where consumers can forget about busting out their credit cards and stop fretting over whether an app is a wise investment.

The frictionless marketplace gives developers direct access to window shopping Mac users who, with just a click or two, can download their apps. It works because consumers have developed a blind faith (misguided or not) in Apple’s ability to create a marketplace of vetted applications. Gone are the days when Mac owners need to trouble themselves with going out of their way to search for apps; now the apps come to them. And while the strict application review process may trouble some developers, Apple’s seal of approval could mean the difference between an app that is relegated to obscurity and one that gets noticed.

Evernote, for instance, is already a top performer among free apps. Existing Evernote users likely knew of, and already downloaded, the Mac version for their desktops. The application’s prominence in the store, however, will likely introduce a whole new audience to the startup’s note-taking and productivity platform. Today, Evernote [App Store link] is seeing an 1800% increase in Mac registrations over a normal day, according to a representation for the company. For a nearly three year-old startup, this kind of exposure could prove instrumental in expanding its user base faster and converting free users into more engaged, paid users.

Plus, while it may be anecdotal, the mere structure of the store — glossy photos, user reviews, top charts etc. — inspired me to purchase apps that I was previously aware of but too trigger-shy to purchase (Zipline and Pixelmator, for instance).


Yet Another App Store


The Mac App Store houses applications for Mac owners to use locally on their desktops. The iTunes App Store houses applications for iPhone, iPod Touch and iPad. Apple makes that distinction relatively clear — it’s punctuated by a standalone store outside of iTunes, but its existence does complicate things a bit.

The less tech savvy user may be confused as to the difference between the apps they can find in the iTunes App Store and those they can find in the new Mac App Store. Many applications available are Mac duplicates with heftier price tags than their iOS counterparts, which only adds to the confusion.

When many Mac users update their OS software to 10.6.6, they many not understand why there’s an extra icon in their dock and why they’d want to purchase an application that resembles one they already own.

Apple makes it a priority to release hardware and software designed for the average Jane/Joe. While the Mac App Store product itself meets those standards, the way it was rolled out as a separate product may not.


Mac Ecosystem Evolution


A marketplace that can foster impulse purchases and downloads is a marketplace that will change the entire ecosystem around Mac applications. Mac users, on average, will buy more apps; developers will get exponentially higher exposure and revenues; and Apple’s line of iMacs and Mac Books will become even more appealing to computer purchasers.

As the ecosystem evolves, however, not every veteran Mac developer will appreciate the changes that are being force-fed to them. Developers will have much less control, may need to cave to Apple’s requests during the review process, will sacrifice 30% of revenue for placement and will not be allowed to charge for app upgrades. And, there’s still the outstanding question of how volume pricing will be handled.

Apple’s new Mac App Store could also drive the average market price for Mac applications downward, because price point will largely factor into total downloads and, by association, whether or not apps make the top charts and get featured more prominently. We’ve already seen that race to the bottom occur with iOS applications, where the average price of apps is around $4 (less if you include games).

For better or worse, things are changing. Realmac, makers of Mac apps like LittleSnapper [App Store link] (which I recommend), penned a post yesterday on some of the side effects of the Mac App Store it anticipates post launch. The software maker argues that apps will become more single purpose, upgrade pricing will never be a reality and apps will cheaper on average.

On the whole, however, Realmac concludes, “We think that the Mac App Store is likely to jump-start the already lively Mac developer community, and that developers would be crazy to either remain inflexible on the App Store or forego it altogether.”

It’s a conclusion that seems sound based on my initial experience with Mac App Store.


More Mac App Store Coverage from Mashable:


- Apple Launches Mac App Store With More Than 1,000 Apps
- The Mac App Store: A Walkthrough [GALLERY]
- HOW TO: Fix “Error 100″ in the Mac App Store
- The Mac App Store: The Good, the Bad & the Unknown [Announcement Coverage]

Image courtesy of Realmac Software


Reviews: Angry Birds, App Store, Evernote, LittleSnapper, Mashable, Pixelmator, Twitter

More About: apple, developers, mac, mac app store, mac os x, realmac, software

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These Apps Are Rampantly Stealing Your Info Without Permission [Privacy]

20 Dec
I love Pandora. I really couldn't do without it. But I could do without its sending my demographic information, phone ID, and location to eight trackers across six companies. And Pandora's far from the worst offender, the WSJ shows us. More »


 
 

The Unprecedented Rise of Apple iOS and Other Internet Trends [STATS]

16 Nov


Legendary Internet analyst Mary Meeker has some statistics she thinks every Internet executive should know, including that iOS is growing faster than almost any other Internet technology in history.

At the Web 2.0 Summit in San Francisco, the Morgan Stanley analyst led a rapid-pace presentation on the state of the Internet industry, revealing the state of mobile (Apple and Google are winning), the most under-monetized asset in online advertising (Facebook) and even the secret sauce of Steve Jobs (he has the mind of an engineer and the heart of an artist).

Some of Meeker’s eye-popping stats:

  • 46% of Internet users live in five countries: the USA, Russia, Brazil, China and India.
  • There are 670 million 3G subscribers worldwide, 136.6 million in the U.S. and 106.3 million in Japan.
  • iOS devices reached 120 million subscribers in 13 quarters, far faster than Netscape, AOL or NTT docomo’s growth rates.
  • Nokia and Symbian used to own 62% of the smartphone market (units shipped). Now it’s only 37%, mostly due to Android and iOS.
  • The average CPM for social networking sites is at only $0.55. Meeker thinks this will increase and normalize in the next few years. She also believes that inventory on Facebook is one of the most under-monetized assets on the web.
  • It took e-commerce 15 years to get to 5% of retail. Morgan Stanley predicts mobile should get to that same level in five years.
  • Streaming video is up to 37% of of Internet traffic during traditional “TV hours.” Netflix is the biggest contributor to this, followed by YouTube.
  • Seven of the companies that were in the top 15 publicly traded Internet companies in 2004 are not in that list in 2010.
  • Interest payments and entitlement spending is projected to exceed government revenue by 2025. In other words, the U.S. government is facing a real financial crisis soon.

We’ve included Mary Meeker’s full presentation below. Let us know what you think of her statistics and trends in the comments.


Reviews: Android, Facebook, Google, Internet, YouTube

More About: apple, internet, Internet trends, iOS, Mary Meeker, Morgan Stanley, statistics, stats, steve jobs, W2S2010, Web 2.0 Summit

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Yes, you need anti-virus on your Mac.. and now it’s free

02 Nov

Love your Mac
Sophos has today announced the world's first free business-strength anti-virus program for Macs.

In a pretty exciting move, we're making a version of our Mac anti-virus product (used by big companies around the world) available for free download to home consumers.

That means your home Macs can be protected automatically in-the-background with the latest anti-virus protection, checking every program you run, every file you download, every USB stick you insert, completely free. Is there a catch you're wondering? Well, nope! There isn't!

I'm really pleased about this, because I love Macs. Back at Cluley Towers we only use Macs at home - they're great for messing around with family photographs, making movies, storing music, the list goes on..

But just like I make regular backups of my valuable data (some of which is irreplaceable and is priceless in sentimental terms to me and my wife), I also run Sophos Anti-Virus on my Macs.

Sophos Anti-Virus for Mac Home Edition

And it's not just to protect my movies and music collection. I'm also aware that there are a growing number of bad guys out there who might consider Mac users a "soft target" and deliberately set out to infect Apple Macs, in the hope of stealing login details to banks and social networks, comandeer your MacBook to send spam or install irritating pop-ups, or simply commit identity theft.

The cybercriminals aren't kids messing around in back bedrooms any longer, they're organised and professional. And - unfortunately - many Mac users may have been too blasé about securing their computers, making the growing Apple userbase an attractive one to target.

Don't believe me? Well, it's already started. Past threats to Mac users have included:

– Websites that pose as legitimate-looking software vendor's sites, but whose downloads are really Mac malicious code.

– Malware disguised as pirated software available for download from P2P file-sharing networks.

Pirate version of iWorks carries Trojan horse

– Sexy online video links that urge you to install a plug-in to view the content, but really infect your computer with a Mac Trojan horse.

– Popular Twitter accounts, such as that belonging to former Apple evangelist Guy Kawasaki, who have tweeted out links to websites designed to infect Mac computers.


(Enjoy these videos? You can check out more on the SophosLabs YouTube channel and subscribe if you like)

– Windows viruses and other malware, which can come in via email, web or USB drive, either being passed on to Windows-using friends or colleagues, or infecting virtual installations of Windows installed on a Mac.

Sophos Anti-Virus Home Edition for Mac stopping Windows malware

Most people don't know that Apple acknowledged the malware problem by integrating rudimentary protection against a handful of Mac Trojans in Snow Leopard. But 95% of those Mac users we surveyed recently are convinced that more attacks are on the way.

Mac malware survey, October 2010

Wise Mac users will secure their computers now, outwitting malware authors – if we make their jobs of infecting Macs damn difficult, they will go elsewhere to make a quick buck.

Sophos Anti-Virus for Mac Home Edition intercepting Mac malware. Click for a larger version

So, what are you waiting for?

This time you really do have nothing to lose as we've made it free :-) Download Sophos Anti-Virus Home Edition for Mac.

Do you agree that Mac users need to protect their computers? Do you believe that actually they don't need to take any extra precautions to look after their data? Whatever your view, leave a message in the comments below.


 
 

Does Apple want to buy Facebook?

19 Oct


Peter Kafka at All Things Digital thinks that Steve Jobs might want to buy Facebook. His reasoning is that Jobs, when asked what Apple plans to do with its now $51 billion in cash, said, "We firmly believe that one or more unique strategic opportunities will present itself to us, and we'll be in a position to take advantage of it." Kafka believes that one such "unique strategic" opportunity is called Facebook.

Jobs and Facebook founder/CEO Mark Zuckerberg met for dinner the other day. Many presumed that they were discussing Facebook Connect and Ping integration, but what if it were something more, like Apple buying Facebook? Kafka thinks that Apple acquiring Facebook makes sense because Facebook doesn't compete with Apple in any significant way, and Facebook is something that Apple couldn't compete against even if it wanted to. Plus, Facebook is already competing with Google, "which has to make Jobs like it even more," Kafka argues.

What would Apple buying Facebook lead to? Every Facebook user would probably automatically have an iTunes Store account. FaceTime chat could be integrated into Facebook chat, potentially leading to increased sales of iOS devices. If Apple continues down the road of using not only phone numbers, but email addresses and eventually Facebook IDs as designated FaceTime "phone numbers," then 500 million users would already have a FaceTime ID to use when all telephony goes VoIP.

Apple has the cash to buy Facebook outright (Facebook is valued at around US $25-35 billion), but will they? Steve Jobs and Mark Zuckerberg seem to share a lot of traits (not to mention both having had movies made about them), but could two of the most powerful people in tech -- with equally powerful egos -- work together?

Does Apple want to buy Facebook? originally appeared on TUAW on Tue, 19 Oct 2010 09:00:00 EST. Please see our terms for use of feeds.

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Ex-Apple CEO Gives Away Steve Jobs’ Product Strategy

14 Oct

Remember John Sculley? You know, the ex-Pepsi guy who helped run Apple and eventually forced Steve Jobs out of the company. Yeah, that guy.

Leander Kahney, editor of Cult of Mac and a former Wired.com news editor, has an exclusive interview with Sculley who offers an intriguing explanation of Jobs’ methodology for building great products.

Some of Jobs’ key strategies include beautiful design, minimalism, looking at a product from the customer’s perspective as opposed to relying on focus groups, hiring only the best and rejecting bad work, Sculley told Kahney.

“Steve said: ‘How can I possibly ask somebody what a graphics-based computer ought to be when they have no idea what a graphic based computer is? No one has ever seen one before,’” Sculley said when explaining Jobs’ refusal to use focus groups. “He believed that showing someone a calculator, for example, would not give them any indication as to where the computer was going to go because it was just too big a leap.”

Sculley provides rare insight into Apple’s extremely secretive CEO, who only speaks to a handful of mainstream journalists on occasion. Catch the rest of the interview over at Cult of Mac.

See Also:

Photo of Sculley on a cruise boat: Edyson/Flickr.com

 
 

Ex-Apple CEO Gives Away Steve Jobs’ Product Strategy

14 Oct

Remember John Sculley? You know, the ex-Pepsi guy who helped run Apple and eventually forced Steve Jobs out of the company. Yeah, that guy.

Leander Kahney, editor of Cult of Mac and a former Wired.com news editor, has an exclusive interview with Sculley who offers an intriguing explanation of Jobs’ methodology for building great products.

Some of Jobs’ key strategies include beautiful design, minimalism, looking at a product from the customer’s perspective as opposed to relying on focus groups, hiring only the best and rejecting bad work, Sculley told Kahney.

“Steve said: ‘How can I possibly ask somebody what a graphics-based computer ought to be when they have no idea what a graphic based computer is? No one has ever seen one before,’” Sculley said when explaining Jobs’ refusal to use focus groups. “He believed that showing someone a calculator, for example, would not give them any indication as to where the computer was going to go because it was just too big a leap.”

Sculley provides rare insight into Apple’s extremely secretive CEO, who only speaks to a handful of mainstream journalists on occasion. Catch the rest of the interview over at Cult of Mac.

See Also:

Photo of Sculley on a cruise boat: Edyson/Flickr.com

 
 

Create Automated Website Tests with Ease

12 Oct


This post is part of Mashable’s Spark of Genius series, which highlights a unique feature of startups. The series is made possible by Microsoft BizSpark.. If you would like to have your startup considered for inclusion, please see the details here.

Name: Fake

Quick Pitch: Fake is a new browser for Mac OS X that makes web automation and testing simple.

Genius Idea: Inspired by Apple’s Automator, Fake is a tool that lets web designers and developers create graphical workflows that can be run again and again, without human interaction. These workflows can be saved, shared and edited at ease.

Fake is the creation of Todd Ditchendorf’s Celestial Teapot Software. Ditchendorf is the guy responsible for Fluid, one of our favorite single-site browsers.

Whereas Fluid is a great tool that can appeal to a wide array of users, Fake’s target audience consists of developers, web designers or people that have to perform the same automated tasks repeatedly. That is to say, if you aren’t doing a lot of website testing, unit tests or debugging, Fake might not be for you.

However, if you are a web designer or developer, Fake is just awesome. I’ve been using this app for the last month or so and I have to say, the ability to create workflows to perform rudimentary tasks like capturing a screenshot or filling out a form or clicking on a link is just really remarkable.

A common workflow I utilize is taking screenshots. Oftentimes when I’m writing a post, I’ll need a screenshot from lots of different sources. Rather than taking each screenshot individually, I can just enter in each URL into Fake and have it repeat the “capture screenshot” action for each site. That way, while I’m writing in the background, my screenshots are being captured and saved to a folder of my choice.

For testing purposes especially, the fact that Fake has assertions, assertion failure handlers and error handlers makes it really powerful. It’s often hard to get a real sense of how a site or web app is going to perform under certain conditions. User testing is great, but it can be expensive and time consuming, especially if you need to test various alternating aspects of a site.

The great thing about saving workflows is that you can modify or rerun the workflow against other content. So for people doing A/B testing, you can set up the same set of “fake” interactions for each version and compare results.

Fake is $29.95, but you can download a free trial to see how you like the app. The trial doesn’t let you save workflows and limits you to eight actions at a time, but it’s a great way to determine whether you need this kind of app.

Check out this video to see Fake in action:

Designers and developers — what types of tools do you use for unit or automated testing? Let us know.


Sponsored by Microsoft BizSpark


BizSpark is a startup program that gives you three-year access to the latest Microsoft development tools, as well as connecting you to a nationwide network of investors and incubators. There are no upfront costs, so if your business is privately owned, less than three years old, and generates less than U.S.$1 million in annual revenue, you can sign up today.


Reviews: fluid

More About: automator, fake, fluid, mac apps, single-site browser, software, unit testing

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Analyst: iTunes Costs Apple $1B Annually To Maintain?

10 Sep
Analyst: iTunes Costs Apple $1B Annually To Maintain

With iTunes 10 launched recently, Apple is enjoying a healthy position in the music market at the moment, but did you ever wonder how much it costs Apple to keep everything running? It probably won't concern the average consumer much, but analysts over at Asymco estimate that iTunes costs Apple a juicy $1 billion annually to run and maintain. Despite Apple getting 30% of the sales of apps from its App Store and profits from music sales, a billion bucks is still a very significant figure. It's estimated that iTunes cost Apple over $30 million a month to operate back in 2009, but the figure has since jumped to over $75 million a month now, which is nearly a billion a year.

Permalink: Analyst: iTunes Costs Apple $1B Annually To Maintain? from Ubergizmo | Hot: iPhone 4 Review, Droid X Review, BlackBerry Torch Review

 
 

iPad projector concept displays objects in 3D

20 Jul

N-3D DEMO from aircord on Vimeo.

Tonight seems to be the night for 3D. A design team released a proof of concept video showing how it’s possible to use an iPad to project a 3D image to the naked eye. It requires some special hardware, but it’s still pretty damn amazing. Check out the video after the jump.

Currently, viewers can move around and view an image as if it was an object literally floating in space. Of course, right now it’s just a proof of concept, but if the team at Aircord Labs can pull it off, this has the chance to be an amazing bit of technology.

[via Gizmodo]